WebYou don't need anything to fight unarmed.On the other hand, there are aids to increase damage dealt. Unarmed fighting uses the fighting.unarmed.striking skill for hitting targets and the damaged dealt.. Preparing the special attacks kick, punch, trip, shove, bob and feint (while unarmed) uses the fighting.special.unarmed skill.. Trip and shove use the … Webcrafts.smithing.black.weapons; fighting.defence.blocking; fighting.defence.parrying; fighting.melee.dagger; fighting.melee.mace; fighting.melee.polearm; fighting.melee.sword; fighting.points; fighting.range.bow; fighting.special.tactics; fighting.special.weapon; fighting.unarmed.grappling; adventuring.evaluating.armour; adventuring.evaluating ...
Customization - Discworld MUD Wiki - Mooo
WebSpecial Abilities - Discworld MUD Wiki Special Abilities navigation search Contents [ hide ] Implementation Locations 2.1 Ankh-Morpork 2.2 Ephebe 2.3 Sto Lat 2.4 Genua 2.5 Djelibeybi 3 Help file 4 See also Implementation Special abilities were added to the game on 12 April 2015, as described in this blog post . Weapons are used in the Discworld MUD to (typically) kill things. Most are melee-oriented, but many are well suited to throwing. Certain weapons such as the crossbow and blowpipe are available in game but are of extremely limited use to non-Assassins. Weapons can be found in shops, or in the possession of … See more You can find tables with all individual weapons per type in the following pages: 1. Melee ~ Axes Daggers Flails Heavy-swords Misc … See more Each weapon has one or more 'attacks' that may be used when a player strikes with it; each 'attack' has the following associated with it. 1. … See more Weapons on the disc are divided into the following categories, each with its own skill associated with it. Most weapons are melee weapons, that can be used in close combat without using … See more Each weapon may have any number of special attacks associated with it; the list of special attacks is revealed on successful use of the … See more leading your church into growth local
Kefka
WebCharms. Charms are a popular item to Remember Place on, as there are many, many different types. They can be "add"ed to, or "remove"d from a charm bracelet, which can hold fifteen charms at once. Note that these are entirely different from the zodiac charms created by the Thousand Dancing Celestial Fates spell, which cannot be added to charm ... WebThe inhume command isn't learnt at a specific level but it does vary between the specialisations. Ninja will learn inhume when they pass the Chunin Test. Mano Rossa will learn it once they have taken the Oath. Hashishim can learn it after they pass the 7th initiation test. AM Assassin will learn it once they have completed The Run. WebDiscworld MUD is a free-to-play Multi-User Dungeon launched in the early 1990’s, based on Terry Pratchett’s Discworld series. It's possible to meet many characters and travel to the areas seen in the books. So far, the … leading your peers